User Tools

Site Tools


beta

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
beta [2026/01/14 10:06] – [Skillfite Beta] aerybeta [2026/01/14 10:51] (current) – [For Those Who Don't Have Discord] aery
Line 24: Line 24:
  
 Posted by Erebus a short while ago: Posted by Erebus a short while ago:
 +
 There are roughly 10 unique zones with about 10x the playable space.  There are roughly 10 unique zones with about 10x the playable space. 
 A green hills area, autumnal area, snow, jungle, desert, volcano, wilderness, coral reef, etc. The map is not all boring sameness as it is now. The game will have true 3D elevation, hills and mountains, swimmable water, lava, lagoons, islands etc. The map is also designed in such a way to keep players bumping up against each other and interacting. The town is relatively small and you need to go to it for anything (banking, crafting, enchanting, etc). There is a center wilderness area for FFA full loot pvp, green safe zones (1-20 + town), yellow zones where PVP is allowed with no item drop (most of the world) and a colosseum (for 1v1 + drops) you can teleport to from the town. A green hills area, autumnal area, snow, jungle, desert, volcano, wilderness, coral reef, etc. The map is not all boring sameness as it is now. The game will have true 3D elevation, hills and mountains, swimmable water, lava, lagoons, islands etc. The map is also designed in such a way to keep players bumping up against each other and interacting. The town is relatively small and you need to go to it for anything (banking, crafting, enchanting, etc). There is a center wilderness area for FFA full loot pvp, green safe zones (1-20 + town), yellow zones where PVP is allowed with no item drop (most of the world) and a colosseum (for 1v1 + drops) you can teleport to from the town.
Line 47: Line 48:
  
 New world bosses like the dragon and necromancer which have unique attacks and phases. The dragon is strong enough to require a large group. The necromancer hides out stealthed in the center wilderness area and attacks players at random. New world bosses like the dragon and necromancer which have unique attacks and phases. The dragon is strong enough to require a large group. The necromancer hides out stealthed in the center wilderness area and attacks players at random.
 +
 +Magic rings and necklaces (maybe ~40 in total), most of which have special abilities and unique stats. There’s a ring that transforms you into a dolphin (which causes you to go faster in water) and another into a sabertooth (faster on land).  The Necromancer drops a staff which allows you to summon undead minions to fight for you.
 +
 +Lots of quality of life improvements and bug fixes, like a fix for the character scrunching bug, and reworked tooltips to display the most important info without being cut off by the screen. Performance should also be vastly improved. Based on my tests, someone who was getting 40 FPS will now get 50 in the new game. This is mainly due to the fact that objects are more spread out. So we’re looking at a 20% improvement across the board.
 +
 +Each new level allows you to spend a point in various categories (12 in total at the time of writing) to customize and improve your character.
 +
 +Many reworked systems like dash which now uses a stamina bar you can improve by spending points in stamina.
 +
 +This is just the stuff off the top of my head. As I mentioned, the game will be continually added to and updated indefinitely. It does not cost much to keep running, so you have my personal guarantee of a Forever Game, regardless of where it goes. 
 +
 +I expect to be ready with a closed beta by the end of January and full beta launch at the beginning of February 2026.
 +
 +
  
  
beta.1768385184.txt.gz · Last modified: 2026/01/14 10:06 by aery