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beta [2026/01/14 09:40] aerybeta [2026/01/14 10:51] (current) – [For Those Who Don't Have Discord] aery
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 +=====Skillfite Beta=====
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 [INSERT URL HERE], the REFURBISHED game where you level up and fight. Make friends, make enemies. This is the new Skillfite.io.\\ This wiki will help you to know where to get items, what they do, and even some tips and tricks. [INSERT URL HERE], the REFURBISHED game where you level up and fight. Make friends, make enemies. This is the new Skillfite.io.\\ This wiki will help you to know where to get items, what they do, and even some tips and tricks.
  
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 With many different biomes and new bosses, you can rest assured that this game will be more exciting and less repetitive. With many different biomes and new bosses, you can rest assured that this game will be more exciting and less repetitive.
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 +New features include:
 +- stamina charge bar
 +- new world bosses (including a necromancer and a dragon)
 +- different NPC hitboxes
 +- durability on weapons
 +- craftable fishing rods , axes
 +- new war weapons
 +- new tiers that are customisable
 +- REDESIGNED TIERS (yew will not look the same as willow, etc.)
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 +=====For Those Who Don't Have Discord=====
 +
 +Posted by Erebus a short while ago:
 +
 +There are roughly 10 unique zones with about 10x the playable space. 
 +A green hills area, autumnal area, snow, jungle, desert, volcano, wilderness, coral reef, etc. The map is not all boring sameness as it is now. The game will have true 3D elevation, hills and mountains, swimmable water, lava, lagoons, islands etc. The map is also designed in such a way to keep players bumping up against each other and interacting. The town is relatively small and you need to go to it for anything (banking, crafting, enchanting, etc). There is a center wilderness area for FFA full loot pvp, green safe zones (1-20 + town), yellow zones where PVP is allowed with no item drop (most of the world) and a colosseum (for 1v1 + drops) you can teleport to from the town.
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 +There are reworked quests. 
 +15-20 story quests per zone, aiming for something like 200 total story quests via unique quest givers in each zone. The quests are not all slay quests and follow some unique templates which include: exploration, tagging, scavenger hunts, wanted (kill a mini boss), drop quests, talk to someone, etc. Story quests have their own loot pools and rewards are random (as it is now). Once the story quests are completed for an area, you access repeatables quests to help you get to the next level range and zone.
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 +Over 150+ enchants that allow you to imbue your items with increased stats. The materials required for enchants are mostly from mob drops.
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 +Resource gathering is funner because you always have a chance to get something cool. Gems from mining, resin from chopping and loot from fishing (things can get snagged on the line). These rare resources are used for enchanting and crafting.
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 +Tools for mining (pickaxe), chopping (axe) and fishing (rods). One for each of the 9 tiers. The tools have durability but increase your speed and chances of getting gems/resin/fish loot.
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 +Craftable bags with the lowest tier starting with 4 additional inventory space and the largest increases it by 20. So a total of 9 tiers of craftable bags.
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 +Reworked fishing and collecting as its own dedicated skill. Many of the high level fish grant abilities, such as cure poison, cure slow, invulnerability, speed boosts, etc. There is a rare plant called the ghost plant you can only get from leveling collecting and it allows you to go stealth (invisible to other players). You can further improve stealth with items. e.g. default stealth is just being stealth standing still but an item allows you to move around while in stealth.
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 +More unique mechanics added like a backstab stat which increases damage from behind and “draw” a player stat which increases arrow travel distance and speed.
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 +Many more items including battle axes, T9 gear, ice armor, ranger armor, ruby armor and other special sets with unique stats. Metal and wood armor are reworked so that wood gives increased arrow damage and metal, increased melee damage. Many of the sets (including diamond, ember and obsidian) are redesigned so they look a lot cooler.
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 +At least 30 new mobs to fight each with their own unique models, animations and attacks. Including panthers, gorillas, sabertooths, scorpions, spiders, crabs, camels, whelps, polar bears, penguins, ice trolls, sharks, dolphins, stingrays, and many more.
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 +New world bosses like the dragon and necromancer which have unique attacks and phases. The dragon is strong enough to require a large group. The necromancer hides out stealthed in the center wilderness area and attacks players at random.
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 +Magic rings and necklaces (maybe ~40 in total), most of which have special abilities and unique stats. There’s a ring that transforms you into a dolphin (which causes you to go faster in water) and another into a sabertooth (faster on land).  The Necromancer drops a staff which allows you to summon undead minions to fight for you.
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 +Lots of quality of life improvements and bug fixes, like a fix for the character scrunching bug, and reworked tooltips to display the most important info without being cut off by the screen. Performance should also be vastly improved. Based on my tests, someone who was getting 40 FPS will now get 50 in the new game. This is mainly due to the fact that objects are more spread out. So we’re looking at a 20% improvement across the board.
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 +Each new level allows you to spend a point in various categories (12 in total at the time of writing) to customize and improve your character.
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 +Many reworked systems like dash which now uses a stamina bar you can improve by spending points in stamina.
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 +This is just the stuff off the top of my head. As I mentioned, the game will be continually added to and updated indefinitely. It does not cost much to keep running, so you have my personal guarantee of a Forever Game, regardless of where it goes. 
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 +I expect to be ready with a closed beta by the end of January and full beta launch at the beginning of February 2026.
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beta.1768383655.txt.gz · Last modified: 2026/01/14 09:40 by aery